How Do You Define HyperDocs?


I was inspired to create this quick post by the HyperDoc Takeover in the Project Learn Inspired by EdTechTeam Press Facebook Group

I use HyperDocs as learning frameworks that connect my students to digital resources. I do my best to use HyperDocs to engage students in the content and connect our learning to the 4 Cs of collaboration, communication, critical thinking, and creativity. I play the role as facilitator or guide on the side as my students explore. I also try to be an active learner as my students engage in the resources. 


How do you define a HyperDoc? What are your essentials when creating a HyperDoc? Please share in the comments below.
Dive Deeper Into Hyperdocs Sarah Landis's Hyperdocs Defined Slide Deck

When I create a HyperDoc there are 5 essentials that I always try to keep in mind.  

Don’t just use Instructions that ask Students to complete, answer, or submit. Use action verbs like engage, explore, interact, apply, analyze . . .
There is no one right way to create a HyperDoc. Create what works for you and your students. Simple or fancy, the learning must be first. Revise and Recreate when needed to improve the experience for all learners.
The best HyperDocs include actions that get Students Communicating, Creating, Collaborating, and Thinking Critically.
The Best HyperDocs are more than Digital Worksheets. HyperDocs should include both Digital Resources and Real Face to Face Collaboration. If the students are just checking the boxes to get the work done, what is really being accomplished?
You Don’t Know What You Don’t Know? - Formative Assessments are Essential for all HyperDocs! Find the right tools to help students understand how the HyperDoc is connected to the essential concepts and objectives.
If you are new to HyperDocs or just want to learn more about HyperDocs, visit our HyperDocs Mission Control Resources.

Web Resources to Enhance Engagement - Critical Thinking Challenges

Critical thinking - Students use critical thinking skills to plan and conduct research, manage projects, solve problems, and make informed decisions using appropriate digital tools and resources. Students will:
  • Identify and define authentic problems and significant questions for investigation.
  • Plan and manage activities to develop a solution or complete a project.
  • Collect and analyze data to identify solutions and/or make informed decisions.
  • Use multiple processes and diverse perspectives to explore alternative solutions.


A Google a Day - A Google A Day was an online puzzle game from Google which invites the player to solve a lateral thinking puzzle by using Google to find the answer. A new puzzle was added every day. The questions may be any of the following categories: Sport, Science, Pop Culture, History, Arts and Literature, or Geography.


Digital Breakout EDU
 
- Library of digital challenges and problem solving activities designed to engage students in content connected to the 4 Cs of collaboration, communication, critical thinking, and creativity.



Google CS First 
- Students create computer science projects around different themes such as Sports, Art, and Fashion. Each theme contains 8 lessons of 60-90 minutes that can be tailored to fit your schedule.




Goose Chase
 - Blend together the tried-and-true fun of scavenger hunts with mobile technology and create a learning experience like no other.



TED-ED Riddles
 - Use engaging videos riddles to create customized lessons. You can use, tweak, or completely redo any lesson featured on TED-Ed, or create lessons from scratch.





How do you engage students in critical thinking? What resources do you use?









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